Medieval Interlude II

two months since my last update. wow! - Medieval interlude II is just a personal work. Also, i have another Dune cover out on the french market. and last, i wanted to thank the zupi mag team in Brazil for their interview done last month. As well as Sam bathe who presented an awesome presentation of my photos for the "fan the fire" mag June 2010 edition, here.


their tree

an hour and a half playing with color tones and random shapes, it gave this at the end. i can't help but think i had Avatar in the very far back of my mind for this one.
Among other news, i just wanted to share that link to an interview i've done for nicolas Tarier and Pauline osmond at Artspire. huge thanks to them for their dedication.
oh, and i'm also on CGhub now.


built up north

tried this exercise tonight: imagine a small scenario before painting it. it worked pretty well. 3 hours of digital sculpting.



Structura - second printing available!

Structura - the art of sparth. is now back in stocks! the second printing is finally available on Amazon. it will probably take longer for the books to reach other book stores, but i'm sure it's only a matter of days. you can get it here.
it seems that it's not yet available on the designstudiopress website. more soon.

patrol

i rarely draw mech any more. i'm a bit rusty in that department. same for characters actually. i gave it a try with a foreground character this time. it's interesting to me, observing how things are going so smoothly when there's only architecture in a scene. add a character in there and i'll be spending time refining, changing things, getting lost into details. i should draw bots only :)

trantor interpreted

and yet another distorted compo for the fun. it's still a work in progress, but as i am less reluctant than before at adding hours on sketches, it's no big deal. i'll finish it soon.



medieval interlude

i have been painting so many spaceships and flying things lately. here's another type of scene for a change. 2 hours of distorted pixels and shapes.


mother planet 2

inspired by my previous attempt. tried another extremely vertical version. 3 hours of deconstruction from the first image.

mother planet

and yet another tribute to the world of asimov's Foundation. i don't think i had a specific spot in mind. it just came out after finishing the second book. the mule, and the tragic ending of the first foundation. it could as well be trantor, or kalgan. anyway. my addiction to spaceships isn't fading!

urban pilot

until now, i rarely had the dedication to spend more than 5 hours on a concept. but i have probably opened some cool "doors" lately, that allow me to be more successful at doing more finished works, without killing the images. here's an image done this way. always trying to keep the loose aspect from beginning to end. it's tuff. but rewarding.
this image is dedicated to my friend scott robertson. the flying thing in the middle is clearly "concept design 1" inspired. many thanks scott for all that visual stimulation!



and a small extract from the lower left part.

up jim river

Up jim river by michael flynn, a book cover done for Tor a few months ago. i realized i had not posted it on the blog yet. i'm uploading it before posting more recent pieces very soon.

life surface

i have tested this new technique lately and i tend to have interesting results out of this. two hours of messy blurby shapes. i'm glad having your feedbacks. i cannot believe i have let my blog silent for so long. catching up now!

another dune tribute

here's another dune tribute for tonight. i did this one by extracting a lot of shapes from a previous painting. pretty fun, and rather fast. oh, also, don't pay attention to the blog changing tones every now and then. it's in rainbow mode lately as i'm updating things all the time, and i can't decide which tones suit best my images. :)

refueling

personal sketch. started this one with bold brushes without any pressure sensitivity on opacity etc. pretty tricky for me to start that way, but it's fun nonetheless.


 

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