an extract of a larger illustration done a few months ago. i did add quite an amount of details on this specific ship. i wanted it to become the main focus point of the illustration.
wow ! Smoothness to the max ! very inspiring. I'm wondering if you use gradients on a layer and then erasing out the unwanted parts to achieve so clean transitions. Anyway thanks for sharing !
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Sparth is Nicolas Bouvier. born in France, he lives in Seattle, WA. working for Microsoft - 343Industries. ... Profile
credits:
Halo Franchise (343 Industries - Microsoft) Halo 4 (343 Industries - Microsoft) Rage (IDsoftware) Assassin's Creed (Ubisoft) Prince of Persia - Warrior Within (Ubisoft) Cold Fear(Darkworks studio) Alone in the Dark 4 (Darkworks) Structura (Artbook) 2008 Structura2 (Artbook) 2012
Concept Art (Artbook) Ballistic 2006
Structura
Published by DesignStudioPress and Released in 2008, Structura - the art of Sparth, is available at Amazon as well as DesignStudioPress. Structura is a collection of Sparth's personal artworks in addition to a selection of his professional works.
wow ! Smoothness to the max ! very inspiring. I'm wondering if you use gradients on a layer and then erasing out the unwanted parts to achieve so clean transitions.
Anyway thanks for sharing !
........
man I love the light and colors and everything in your stuff.
Great thing is your blog.
awesome work again.
dang, just gorgeous... ok I've been overloaded with spaceships! must go doodle now
yup, following lucs remark I'd aslo say that the rendition of the ship is most striking...
guess, you just use softedge brushes and erase out...?
:-)
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